![]() ![]() ![]() The player can then connect the dots of what ALL of the bones have been up to this point.Ī bit further in, red, tendril-like object can be seen emanating from the tree's leaves. ![]() A few seconds later bones are dropped from the trees, sealing the Rex's fate. In an instant, the Rex is attacked by something, giving you a second look at the creature, you can make out for the amount of time you saw it, it was wearing a dress. This Rex also seems to have been slowed down in movement almost as if it is limping, the completely bloody eyes also seem the support the idea this Rex is mortally injured, attempting to attack the Rex is impossible as something does the job for you. The player, possibly with an enhanced heart rate and curiosity, only gets so far before another oddity happens. Oddly, I found out if you get the "Well, every good thing has to end." text, the music starts immediately the music plays on a solemn but mysterious note, playing into the players curiosity that has been building up since the beginning. the rain has now progressed into a thunder storm 3. something will pass the top of their screen 2. Once the player leaves the bridge and continues onwards 3 things will happen in rapid succession. Well, every good thing has to end." they all seem have some someone speaking to someone else, Who? the HE is boldened and colored red, is it talking about Mario, if so then what plug did he pull? All of there are pieces to an overarching and confusing puzzle. The player witness one falling from the tress, planting the idea that maybe all of these animals died within the trees, only for the bones to be discarded and whatever blood was not wanted, or were they even eaten?Ĭontinuing onwards, to another bridge, another text box shows up, this time the text appears more accusatory, few possibilities are "THEY told me all about you", "THEY made it all from scratch", "Well, honey, HE pulled the plug ", and "You really are a shadow of that you were back then. Then another body is found, then another, then another. Still the sound of dripping can be heard from above if not faster this time. the bottom coated in blood, Just like the patch of blood from before, blood is also dripping from the leaves below, flies are surrounding the corpse, drawn to what little flesh remains of it. Not long after this discovery, the bones of an unknown animal are shown. You can hear the sounds of water dripping, or is that the blood dripping? The player will then encounter there first sign that something is truly wrong with this forest.Ī small patch of blood, dripping from the tree above, still fresh, whatever is within the tree leave's is still bleeding. ) will not make any sense to them, is all disjointed, nonsensical, almost as if they were said in different times by different people, leaving the player to question what it all means. These lines of text (no matter which one the player gets first. The text can range in oddity from something as simple as "leave this to me" to "Have you heard the good news", "Everything is fine", "please leave, I won't mind" This is where the "Puzzle Piece Storytelling" comes in. A few seconds after passing the bridge, the player is given a text box, the text that shows up is different every time you reset the game. When the player comes across a bridge within the darkened forest, the whirring stops, a bird passes by, and it begins to rain. A very faint but very distinct whirring noise can be heard coming from "something" in the forest, blink once and you might miss it watching you. The music here can be described as white noise, or the sound the of wind through the forest.Īs the player continues, the forest looses the light color pallet as Mario ventures deeper into the forest. As the player continues into the forest they will notice the candles hanging on the sides of the ground, the eerie fog that seemingly coats the whole forest in a light hue, the multiple dug out mole holes and a few cobwebs strewn about. No running, no spin jumping he can't even crouch. When starting, the player will notice Mario's restricted movement to around half his normal walking speed. The level select screen doesn't help the situation either, with the music building up to an ominous conclusion that never happens, with no other options, the player enters the nameless level. ![]() If they run the beginning music into a spectrogram it reads "START ANEW WHERE THE LIGHT VANISHES" ![]()
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